alienmoon.com cheat codes

Cheat Codes for Alpha Centauri

PC



TOUCHING BASE
THE PLANET LOOKS QUIET ENOUGH, BUT YOU'VE GOT TO DEFEND YOURSELF
FROM RANDOM MINDWORM ATTACKS AS WELL AS THE POSSIBILITY OF AN
AGGRESSIVE FACTION LANDING CLOSE BY. BUILD ONE UNIT TO PROTECT
YOUR BASE AND ANOTHER TO EXPLORE THE MAP FOR YOUR NEXT BASE SITE.
TO START WITH YOUR NUMBER ONE PRIORITY IS POPULATION GROWTH,
BECAUSE YOU NEED PEOPLE TO BRING IN RESOURCES, CARRY OUT
RESEARCH AND BUILD MORE BASES. AFTER ALL, THERE'S NO USE HAVING
MINES IF THERE'S NO ONE ON HAND TO DIG OUT THE RESOURCES.
A WORD HERE ABOUT THE BLIND RESEARCH RULE. THE DEFAULT IS 'ON'
BUT IF YOU WANT SOME SAY IN HOW YOUR FACTION DEVELOPS, SWITCH IT
OFF. ONE OF YOUR FIRST TASKS IS TO RESEARCH CENTAURI ECOLOGY
(E1) SO YOU CAN PRODUCE TERRAFORMING UNITS AND BUMP UP NUTRIENT
PRODUCTION.

LOOK AT THE LAND AROUND YOUR HOME BASE AND NOTE WHICH SQUARES
ARE PRODUCING. NOW EXIT THE BASE SCREEN AND USE SHIFT+R TO LOOK
AT EACH BASE SQUARE IN TURN AND DECIDE WHICH ONES YOU CAN
IMPROVE WITH FORESTS, FARMS, MINES AND SOLAR ENERGY COLLECTORS.

AIM FOR RECYCLING TANKS PRETTY QUICKLY (YOU'LL NEED D1
BIOGENETICS) AS THIS ADDS AN EXTRA RESOURCE OF EACH TYPE TO YOUR
BASE SQUARE PRODUCTION. IF YOU'RE BEING LEFT ALONE, THE WEATHER
PARADIGM SECRET PROJECT SPEEDS UP TERRAFORMING AND LETS YOU BUILD
CONDENSERS. EACH ONE GIVES YOU +1 NUTRIENTS AND UPS RAINFALL IN
THE EIGHT ADJACENT SQUARES.
NEVER UNDERESTIMATE THE VALUE OF NUTRIENT PRODUCTION, EVEN LATER
IN THE GAME WHEN YOU'VE GOT BASES OF 10 OR EVEN 20 POPULATION.
HALF YOUR BASE SQUARES SHOULD ALWAYS BE GATHERING NUTRIENTS
WITH THE REST SPLIT EVENLY BETWEEN MINERALS AND ENERGY.
PUT MORE BASES UP AS FAST AS YOU CAN. START BUILDING COLONY
PODS DOUBLE QUICK AND DON'T WORRY ABOUT THEM OVERLAPPING. EACH
BASE HAS 21 SQUARES TO HARVEST AND CAN SURVIVE ON A THIRD OF
THAT UNTIL MUCH LATER ON. BUILD SMALLER 'SATELLITE' BASES OF
TWO OR THREE POPULATION TO HELP SUPPORT YOUR MILITARY UNITS.
CLUSTERED BASES MEAN A RAPID RESPONSE IF YOU'RE ATTACKED.
THERE'S ALWAYS SOME BLIGHTER WHO WANTS TO SPOIL THE SHOW AND
IT'S LIKELY TO BE THE SPARTANS, HIVE OR BELIEVERS.
WATCH YOUR BACK IF ONE OF THEM IS NEXT TO YOU - THEY'LL FIND
ANY EXCUSE TO ATTACK YOU BUT IF YOU CAN DAMAGE THEM ENOUGH,
THEY USUALLY SETTLE FOR A PACT.

USEFUL TECHS TO GO FOR ARE B1 INDUSTRIAL BASE, WHICH GIVES
YOU SYNTHMETAL ARMOUR. ON A BIG MAP, DOCTRINE: MOBILITY (E1)
GIVES YOU TWO SQUARES A TURN MOVEMENT. IF YOU SPOT THE CHANCE
TO SQUASH ANOTHER FACTION EARLY ON, APPLIED PHYSICS (C1) WILL
GIVE YOU LASERS (FIREPOWER 2). SOCIAL PSYCH (B1) ISN'T TOO
APPEALING INITIALLY BUT IT GIVES YOU A CRACK AT SOME GOOD
STUFF LATER.
WHICHEVER WAY YOU GO, PUT SOME THOUGHT INTO IT AND STICK TO
YOUR PLAN AS FAR AS POSSIBLE - DEAD END RESEARCH IS A WASTE OF
TIME AND RESOURCES.
IF YOU WANT TO GET AHEAD, IT'S BETTER TO STICK TO ONE PATH AND
GO FARTHER ALONG THAN SPREAD YOUR RESEARCH TOO BROADLY. IF
YOU'RE DETERMINED ON A MILITARY CAMPAIGN - OR YOU'VE GOT NASTY
NEIGHBOURS - DON'T JUST STOP AT LASERS. BY THE TIME YOUR UNITS
MASS FOR THE ATTACK, YOUR OPPONENTS WILL HAVE THE SAME. GO FOR
INFORMATION NETWORKS (D1) AND NON-LINEAR MATHEMATICS (C2) WHICH
GIVE YOU PARTICLE IMPACTORS (FIREPOWER 4).

GET THOSE E NUMBERS RIGHT

HITTING THE 'E' KEY IS GUARANTEED TO CAUSE CONFUSION. MOST
PLAYERS WILL PROBABLY BE HAPPY TO FIND A COMBINATION THAT
LEAVES NO BLINDINGLY OBVIOUS WEAKNESSES, AND WITH MOST FACTIONS
GETTING BETWEEN 40 AND 60 DIFFERENT COMBINATIONS BY THE MIDDLE
OF THE GAME, IT'S OFTEN A CLICK-AND-PLAY LOTTERY.
THE WORDS ARE IRRELEVANT: WHAT YOU'RE LOOKING FOR IS THE
COMBINATION OF NUMBERS THAT GIVE YOU GOOD GROWTH AND RESEARCH
AND STILL LET YOU KEEP A FEW ATTACKING UNITS SCATTERED
ABOUT. INTERESTINGLY, THE UNIVERSITY, GAIANS AND BELIEVERS
ALWAYS HAVE A NEGATIVE MODIFIER SOMEWHERE BUT THE SPARTANS,
MORGANITES AND HIVE COME OUT ON TOP.
THE UN PEACEKEEPERS CAN CHOOSE FUNDAMENTALIST POLITICS AND
SIMPLE ECONOMICS IN THE EARLY STAGES TO GET POSITIVE NUMBERS
ACROSS THE BOARD, BUT THE SPARTANS GET THE THICK END OF THE
WEDGE.
THE DEMOCRATIC, PLANNED, POWER AND EUDAIMONIC OPTION GIVES
THEM THE BEST ALL-ROUND COMBINATION (A TOTAL OF +11) BUT
THERE'S AN AWFUL LOT OF RESEARCH BEHIND IT. THE HIVE, IT
APPEARS, CAN SUPPORT THE MOST MILITARY UNITS WITHOUT PENALTY
(POLICE/GREEN/POWER/EUDAIMONIC).

ESSENTIAL TACTICS

SOME TACTICS ARE UNDER-USED EVEN BY EXPERIENCED PLAYERS.
HERE ARE THE MOST CRUCIAL ONES

FLOODS OF TEARS
LATERAL THINKING WORKS WONDERS: TWO OR THREE SEA FORMERS CAN
LOWER ENEMY BASES INTO THE SEA BY TERRAFORMING. YOU CAN ALSO
DIG 'CANALS' TO GIVE YOURSELF MORE PROTECTION.

FOREST FOR EVER!
PLANT FORESTS (SHIFT+F) IN AWKWARD SQUARES; THEY PRODUCE
BALANCED RESOURCES AND OFTEN EXPAND BY THEMSELVES, ELIMINATING
FUNGUS. IN OTHER WORDS, A CHEAP WAY OF TERRAFORMING.

WAYPOINTS
SET UP WAYPOINTS FOR MOVING UNITS. WHEN THE MOVEMENT ARROW IS
OVER A PLANNED WAYPOINT, JUST HIT THE SPACEBAR.

WAIT
USE CHEAP SPEEDERS IN A STACK AS RECCE UNITS TO PROBE ENEMY
TERRITORY ONE SQUARE AT A TIME THEN PRESS 'W' FOR WAIT WHILE
YOU BRING UP THE OTHERS.

PRIMARY DEFENDER
STACKING ISN'T PARTICULARLY ADVANTAGEOUS (DEFENCE POINTS AREN'T
COMBINED) BUT IF YOU HAVE A UNIT WITH HIGH DEFENCE IN AMONG
THEM, USE CTRL+D TO MAKE IT THE PRIMARY DEFENDER.

BUILDING BLOCKS
APPARENTLY THERE ARE OVER 32,000 DIFFERENT WEAPON, CHASSIS,
ARMOUR AND SPECIAL ABILITY COMBINATIONS, SO THERE'S NO EXCUSE NOT
TO HAVE THE RIGHT UNITS IN THE RIGHT PLACE. THE WORKSHOP WILL
AUTOMATICALLY PRODUCE THE MOST USEFUL UNITS (UNLESS YOU SWITCH
IT OFF, OF COURSE) BUT IT CAN'T COVER EVERY EVENTUALITY.

ARMOURED SEA FORMERS ARE HANDY IF WORMS OR ENEMY SHIPS ARE BEING
A NUISANCE.

NEED TO EXPAND QUICKLY? NEEDLEJETS WITH COLONY MODULES ARE GREAT
FOR BUILDING QUICK BASES IN FAR-FLUNG SPOTS.

ONE INVALUABLE UNIT IS THE SUPPLY CRAWLER WHICH CAN EXPLOIT
DISTANT RESOURCE-RICH SQUARES OUTSIDE OF YOUR BASE AREAS.


Home | Add a Site | Link to Us | Advanced Search

Search for more cheat codes here:



games

More Cheat Codes This Way
cheats

Online Gaming
Online Gaming

Disclaimer: alienmoon.com accepts no responsibility for use of the information on this site.
Design/Graphics/Content Copyright alienmoon.com©
Contact the Webmaster